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I read them as well, and can remember that some of them were surprisingly good as novels, at least according to my adolescent sensibilities, while also managing to capture the spirit of the series I saw on television. He points back to an experience from his youth: when, as a dedicated Star Trek fan, he started to read the paperback novels based on the television series which Pocket Books published in the 1980s.
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Thus, even though he wasn’t quite of Feist’s hardcore fandom, he had enormous empathy for them. He calls himself a “born fanboy” by nature. Hallford may have come to Midkemia late, but his dogged determination to capture the world exactly as it existed in the novels would come to a large degree to define the project. Somewhat to everyone’s surprise, Feist was willing to entrust this young, unproven writer with creating something really new in his world. During the crash course on Midkemia which he’d given himself in the few weeks before starting at Dynamix - like Cutter, he’d come to Feist fandom cold - Hallford had identified a twenty-year “hole” in the chronology where he and Cutter could set a new story: just after A Darkness at Sethanon, the concluding volume in the original Riftwar Cycle that had started the ball rolling. It would be better, he thought, to set a brand new story there, one that would let Feist’s many fans meet up with old friends in familiar locales, but that wouldn’t force them to step by rote through a plot they already knew. The biggest appeal of the Midkemia novels, Hallford believed, was indeed the world itself, with its detailed culture and geography and its cast of dozens of well-established characters. And if you're curious about how a game like this could possibly work without becoming an incoherent mess, you should check out the latest post on The Digital Antiquarian blog that features a detailed retrospective review of Betrayal at Krondor, and briefly mentions its two sequels. It is also a game based on a series of novels that are in turn based on a D&D-inspired tabletop RPG. Developed by Dynamix and published by Sierra On-Line back in 1993, Betrayal at Krondor is an ambitious CRPG designed to resemble an interactive fantasy book.